﻿using UnityEngine;

public class SettingComponent : MonoBehaviour
{
    private static SettingComponent m_Instance;

    public static SettingComponent GetInstance()
    {
        return m_Instance;
    }

    private void Awake()
    {
        m_Instance = this;
    }

    public bool GetBool(string key,bool defaultValue)
    {
        return defaultValue;
    }

    public float GetFloat(string key,float defaultValue)
    {
        return defaultValue;
    }

    public void SetFloat(string key,float value)
    {

    }

    public void SetBool(string key, bool value)
    {

    }
}
